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#ifndef SD_SPRITE_HXX
#define SD_SPRITE_HXX

#include <vcl/virdev.hxx>
#include <vcl/region.hxx>
#include <vcl/mapmod.hxx>
#include <vcl/image.hxx>
#include <vcl/bitmapex.hxx>

// ----------
// - Sprite -
// ----------


namespace sd {

class Marker;
class MetaFile;

class Sprite
{
public:
    Sprite( List* pListOfBmpEx );
    ~Sprite();

    BOOL			StartMoving( OutputDevice* pOut,
                                 OutputDevice* pBottomLayer = NULL,
                                 BitmapEx* pTopLayer = NULL,
                                 MetaFile** ppTopMtf = NULL, 
                                 Marker* pObjStartMarker = NULL,
                                 Marker* pObjEndMarker = NULL );
    void			MoveTo( OutputDevice* pOut, const Point& rPt, const Size* pSz = NULL );
    void			MoveTo( OutputDevice* pOut, const Point& rPt, const double& rScaleX, const double& rScaleY );
    void			EndMoving( OutputDevice* pOut );

protected:
    MapMode			aOldMap;
    Region			aOldClip;
    Rectangle		aPaintRect;
    Point			aPt;
    Size			aSz;
    Point			aLayerOffsetPix;
    VirtualDevice*	pPaintDev;
    VirtualDevice*	pBottomLayer;
    BitmapEx*		pActBmpEx;
    BitmapEx*		pTopLayer;
    MetaFile**	ppTopMtf;
    Marker*			pObjStartMarker;
    Marker*			pObjEndMarker;
    List*			pListOfBmpEx;
    ULONG			nLastTime;
    BOOL			bClipRegion;

    BOOL			ImplPrepareMoveTo();
    void			ImplDrawSprite( OutputDevice* pOut, const Point& rPt, const Size& rSz );

};

}

#endif

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