/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "binds.h"

const BindAction cbinds[BINDS_NUMBER] =
{
    {"+up", "up",   QT_TRANSLATE_NOOP("binds", "up"),   QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")},
    {"+left",   "left", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
    {"+right",  "right",    QT_TRANSLATE_NOOP("binds", "right"),    NULL, NULL},
    {"+down",   "down", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
    {"+precise",    "left_shift",   QT_TRANSLATE_NOOP("binds", "precise aim"),  NULL, NULL},
    {"ljump",   "return",   QT_TRANSLATE_NOOP("binds", "long jump"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
    {"hjump",   "backspace",    QT_TRANSLATE_NOOP("binds", "high jump"),    NULL, NULL},
    {"+attack", "space",    QT_TRANSLATE_NOOP("binds", "attack"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
    {"put", "mousel",   QT_TRANSLATE_NOOP("binds", "put"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
    {"switch",  "tab",  QT_TRANSLATE_NOOP("binds", "switch"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
    {"ammomenu",    "mouser",   QT_TRANSLATE_NOOP("binds", "ammo menu"),    QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
    {"slot 1",  "f1",   QT_TRANSLATE_NOOP("binds", "slot 1"),   NULL, NULL},
    {"slot 2",  "f2",   QT_TRANSLATE_NOOP("binds", "slot 2"),   NULL, NULL},
    {"slot 3",  "f3",   QT_TRANSLATE_NOOP("binds", "slot 3"),   NULL, NULL},
    {"slot 4",  "f4",   QT_TRANSLATE_NOOP("binds", "slot 4"),   NULL, NULL},
    {"slot 5",  "f5",   QT_TRANSLATE_NOOP("binds", "slot 5"),   NULL, NULL},
    {"slot 6",  "f6",   QT_TRANSLATE_NOOP("binds", "slot 6"),   NULL, NULL},
    {"slot 7",  "f7",   QT_TRANSLATE_NOOP("binds", "slot 7"),   NULL, NULL},
    {"slot 8",  "f8",   QT_TRANSLATE_NOOP("binds", "slot 8"),   NULL, NULL},
    {"slot 9",  "f9",   QT_TRANSLATE_NOOP("binds", "slot 9"),   NULL, NULL},
    {"timer 1", "1",    QT_TRANSLATE_NOOP("binds", "timer 1 sec"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
    {"timer 2", "2",    QT_TRANSLATE_NOOP("binds", "timer 2 sec"),  NULL, NULL},
    {"timer 3", "3",    QT_TRANSLATE_NOOP("binds", "timer 3 sec"),  NULL, NULL},
    {"timer 4", "4",    QT_TRANSLATE_NOOP("binds", "timer 4 sec"),  NULL, NULL},
    {"timer 5", "5",    QT_TRANSLATE_NOOP("binds", "timer 5 sec"),  NULL, NULL},
    {"findhh",  "h",    QT_TRANSLATE_NOOP("binds", "find hedgehog"),    QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")},
    {"+cur_u",  "", QT_TRANSLATE_NOOP("binds", "up"),   NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
    {"+cur_l",  "", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
    {"+cur_r",  "", QT_TRANSLATE_NOOP("binds", "right"),    NULL, NULL},
    {"+cur_d",  "", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
//  {"+cur_m",  "", QT_TRANSLATE_NOOP("binds", "movement key modifier"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
    {"zoomin",  "wheeldown",    QT_TRANSLATE_NOOP("binds", "zoom in"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
    {"zoomout", "wheelup",  QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL},
    {"zoomreset",   "mousem",   QT_TRANSLATE_NOOP("binds", "reset zoom"),   NULL, NULL},
    {"chat",    "t",    QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
    {"history", "`",    QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL},
    {"pause",   "p",    QT_TRANSLATE_NOOP("binds", "pause"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
    {"quit",    "escape",   QT_TRANSLATE_NOOP("binds", "quit"), NULL, NULL},
    {"confirm", "y",    QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL},
    {"+voldown",    "9",    QT_TRANSLATE_NOOP("binds", "volume down"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
    {"+volup",  "0",    QT_TRANSLATE_NOOP("binds", "volume up"),    NULL, NULL},
#ifndef _WIN32
    {"fullscr", "f12",  QT_TRANSLATE_NOOP("binds", "change mode"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
#endif
    {"capture", "c",    QT_TRANSLATE_NOOP("binds", "capture"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
    {"rotmask", "delete",   QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"),  NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")}
};
