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#ifndef _E3D_POLYOB3D_HXX
#define _E3D_POLYOB3D_HXX

#include <bf_svx/obj3d.hxx>
#include <bf_svx/poly3d.hxx>
namespace binfilter {

/*************************************************************************
|*
\************************************************************************/

class E3dPolyObj : public E3dObject
{
 protected:
    PolyPolygon3D	aPolyPoly3D;
    PolyPolygon3D	aPolyNormals3D;
    PolyPolygon3D	aPolyTexture3D;
    Vector3D		aNormal;

    BOOL	bDoubleSided : 1;
    BOOL	bBackSideVisible : 1;
    BOOL	bLighted : 1;
    BOOL    bOwnAttrs;
    BOOL    bOwnStyle;
    long    nObjectnumber;  // default ist -1;

    // [FG]: Zwecks schreiben des Formates der 3.1 Version
    //       Diese Funktionen werden nur von ReadData31 und WriteData31
    //       aufgerufen.
    void WriteData31(SvStream& rOut) const;
    void ReadData31(const SdrObjIOHeader& rHead, SvStream& rIn);

public:
    TYPEINFO();
    E3dPolyObj(const PolyPolygon3D& rPoly3D, FASTBOOL bDblSided = FALSE,
                                             FASTBOOL bLight = TRUE);
    E3dPolyObj(const PolyPolygon3D& rPoly3D, const PolyPolygon3D& rVector3D,
                                             FASTBOOL bDblSided = FALSE,
                                             FASTBOOL bLight = TRUE);
    E3dPolyObj(const PolyPolygon3D& rPoly3D, const PolyPolygon3D& rVector3D,
                                             const PolyPolygon3D& rNormal3D,
                                             FASTBOOL bDblSided = FALSE,
                                             FASTBOOL bLight = TRUE);
    E3dPolyObj(const Vector3D& rP1, const Vector3D& rP2);
    E3dPolyObj();
    virtual ~E3dPolyObj();

    virtual UINT16	GetObjIdentifier() const;
    void SetPolyPolygon3D(const PolyPolygon3D& rNewPolyPoly3D);
    const PolyPolygon3D& GetPolyPolygon3D() const { return aPolyPoly3D; }

    void SetPolyNormals3D(const PolyPolygon3D& rNewPolyPoly3D);
    const PolyPolygon3D& GetPolyNormals3D() const { return aPolyNormals3D; }

    void SetPolyTexture3D(const PolyPolygon3D& rNewPolyPoly3D);
    const PolyPolygon3D& GetPolyTexture3D() const { return aPolyTexture3D; }

    // TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert".

    virtual const	Rectangle& GetBoundRect() const;

    virtual void WriteData(SvStream& rOut) const;
    virtual void ReadData(const SdrObjIOHeader& rHead, SvStream& rIn);



    virtual SdrObjGeoData *NewGeoData() const;
    virtual void          SaveGeoData(SdrObjGeoData &rGeo) const;
    virtual void          RestGeoData(const SdrObjGeoData &rGeo);
    virtual void		  SetPage(SdrPage *pNewPage);
    virtual void		  SetModel(SdrModel *pNewModel);
    virtual SdrLayerID	  GetLayer() const;
    virtual void		  NbcSetLayer(SdrLayerID nLayer);
    virtual SfxStyleSheet *GetStyleSheet() const;

    BOOL OwnAttrs() const { return bOwnAttrs; }
    BOOL &OwnAttrs() { return bOwnAttrs; }
    BOOL OwnStyle() const { return bOwnStyle; }
    BOOL &OwnStyle() { return bOwnStyle; }

    BOOL DoubleSided () const { return bDoubleSided; }
    void SetDoubleSided (BOOL bNewDoubleSided) { bDoubleSided = bNewDoubleSided; }

    long  GetObjectnumber () const { return nObjectnumber; }
    void  SetObjectnumber (long value) { nObjectnumber = value; }

    const Vector3D& GetNormal() { return aNormal; }
};

}//end of namespace binfilter
#endif			// _E3D_POLYOB3D_HXX

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