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#define ITEMID_COLOR			SID_ATTR_3D_LIGHTCOLOR


#include "cube3d.hxx"

#include "svxids.hrc"


namespace binfilter {

/*************************************************************************
|*
|* Klasse zum verwalten der 3D-Default Attribute
|*
\************************************************************************/

// Konstruktor
/*N*/ E3dDefaultAttributes::E3dDefaultAttributes()
/*N*/ {
/*N*/ 	Reset();
/*N*/ }

/*N*/ void E3dDefaultAttributes::Reset()
/*N*/ {
/*N*/ 	// Compound-Objekt
/*N*/ //	aDefaultFrontMaterial;
/*N*/ //	aDefaultBackMaterial;
/*N*/ 	bDefaultCreateNormals = TRUE;
/*N*/ 	bDefaultCreateTexture = TRUE;
/*N*/ 	bDefaultUseDifferentBackMaterial = FALSE;
/*N*/ 
/*N*/ 	// Cube-Objekt
/*N*/ 	aDefaultCubePos = Vector3D(-500.0, -500.0, -500.0);
/*N*/ 	aDefaultCubeSize = Vector3D(1000.0, 1000.0, 1000.0);
/*N*/ 	nDefaultCubeSideFlags = CUBE_FULL;
/*N*/ 	bDefaultCubePosIsCenter = FALSE;
/*N*/ 
/*N*/ 	// Sphere-Objekt
/*N*/ 	aDefaultSphereCenter = Vector3D(0.0, 0.0, 0.0);
/*N*/ 	aDefaultSphereSize = Vector3D(1000.0, 1000.0, 1000.0);
/*N*/ 
/*N*/ 	// Lathe-Objekt
/*N*/ 	nDefaultLatheEndAngle = 3600;
/*N*/ 	fDefaultLatheScale = 1.0;
/*N*/ 	bDefaultLatheSmoothed = TRUE;
/*N*/ 	bDefaultLatheSmoothFrontBack = FALSE;
/*N*/ 	bDefaultLatheCharacterMode = FALSE;
/*N*/ 	bDefaultLatheCloseFront = TRUE;
/*N*/ 	bDefaultLatheCloseBack = TRUE;
/*N*/ 
/*N*/ 	// Extrude-Objekt
/*N*/ 	fDefaultExtrudeScale = 1.0;
/*N*/ 	bDefaultExtrudeSmoothed = TRUE;
/*N*/ 	bDefaultExtrudeSmoothFrontBack = FALSE;
/*N*/ 	bDefaultExtrudeCharacterMode = FALSE;
/*N*/ 	bDefaultExtrudeCloseFront = TRUE;
/*N*/ 	bDefaultExtrudeCloseBack = TRUE;
/*N*/ 
/*N*/ 	// Scene-Objekt
/*N*/ //	aDefaultLightGroup;
/*N*/ 	bDefaultDither = TRUE;
/*N*/ }
}

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