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#ifndef _GOODIES_IMAPCIRC_HXX
#define _GOODIES_IMAPCIRC_HXX

#include "bf_svtools/svtdllapi.h"

#include <tools/gen.hxx>

#include <bf_svtools/imapobj.hxx>

class Fraction;

namespace binfilter
{

class  IMapCircleObject : public IMapObject
{
    Point				aCenter;
    ULONG				nRadius;

    void				ImpConstruct( const Point& rCenter, ULONG nRad, BOOL bPixel );

protected:

    // Binaer-Im-/Export
    virtual void		WriteIMapObject( SvStream& rOStm ) const;
    virtual void		ReadIMapObject(  SvStream& rIStm );

public:

                        IMapCircleObject() {};
                        IMapCircleObject( const Point& rCenter, ULONG nRad,
                                          const String& rURL,
                                          const String& rAltText,
                                          const String& rDesc,
                                          const String& rTarget,
                                          const String& rName,
                                          BOOL bActive = TRUE,
                                          BOOL bPixelCoords = TRUE );
    virtual				~IMapCircleObject() {};

    virtual UINT16		GetType() const;
    virtual BOOL		IsHit( const Point& rPoint ) const;

    Point				GetCenter( BOOL bPixelCoords = TRUE ) const;
    ULONG				GetRadius( BOOL bPixelCoords = TRUE ) const;

    // liefert das BoundRect des Kreis-Objektes in 1/100mm
    virtual Rectangle	GetBoundRect() const;

    void				Scale( const Fraction& rFractX, const Fraction& rFracY );

    using IMapObject::IsEqual;
    BOOL				IsEqual( const IMapCircleObject& rEqObj );
};

}

#endif

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