SubdividerT.hh
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//=============================================================================
//
// CLASS SubdividerT
//
//=============================================================================
#ifndef OPENMESH_SUBDIVIDER_UNIFORM_SUDIVIDERT_HH
#define OPENMESH_SUBDIVIDER_UNIFORM_SUDIVIDERT_HH
//== INCLUDE ==================================================================
#include <OpenMesh/Core/System/config.hh>
#include <OpenMesh/Core/Utils/Noncopyable.hh>
#if defined(_DEBUG) || defined(DEBUG)
// Makes life lot easier, when playing/messing around with low-level topology
// changing methods of OpenMesh
# include <OpenMesh/Tools/Utils/MeshCheckerT.hh>
# define ASSERT_CONSISTENCY( T, m ) \
assert(OpenMesh::Utils::MeshCheckerT<T>(m).check())
#else
# define ASSERT_CONSISTENCY( T, m )
#endif
//== NAMESPACE ================================================================
namespace OpenMesh {
namespace Subdivider {
namespace Uniform {
//== CLASS DEFINITION =========================================================
template <typename MeshType, typename RealType = double>
class SubdividerT : private Utils::Noncopyable
{
public:
typedef MeshType mesh_t;
typedef RealType real_t;
public:
SubdividerT(void) : attached_() { }
explicit SubdividerT( MeshType &_m ) : attached_(NULL) { attach(_m); }
virtual ~SubdividerT()
{ detach(); }
virtual const char *name( void ) const = 0;
public:
bool operator () ( MeshType& _m, size_t _n , const bool _update_points = true)
{
return prepare(_m) && subdivide( _m, _n , _update_points ) && cleanup( _m );
}
public:
bool attach( MeshType& _m )
{
if ( attached_ == &_m )
return true;
detach();
if (prepare( _m ))
{
attached_ = &_m;
return true;
}
return false;
}
bool operator()( size_t _n , const bool _update_points = true)
{
return attached_ ? subdivide( *attached_, _n , _update_points) : false;
}
void detach(void)
{
if ( attached_ )
{
cleanup( *attached_ );
attached_ = NULL;
}
}
protected:
virtual bool prepare( MeshType& _m ) = 0;
virtual bool subdivide( MeshType& _m, size_t _n, const bool _update_points = true) = 0;
virtual bool cleanup( MeshType& _m ) = 0;
private:
MeshType *attached_;
};
//=============================================================================
} // namespace Uniform
} // namespace Subdivider
} // namespace OpenMesh
//=============================================================================
#endif // OPENMESH_SUBDIVIDER_UNIFORM_SUBDIVIDERT_HH
//=============================================================================
OpenMesh::Subdivider::Uniform::SubdividerT
Abstract base class for uniform subdivision algorithms.
Definition: SubdividerT.hh:93
OpenMesh::Subdivider::Uniform::SubdividerT::operator()
bool operator()(MeshType &_m, size_t _n, const bool _update_points=true)
Subdivide the mesh _m _n times.
Definition: SubdividerT.hh:127
OpenMesh::Subdivider::Uniform::SubdividerT::~SubdividerT
virtual ~SubdividerT()
Destructor (calls detach())
Definition: SubdividerT.hh:115
OpenMesh::Subdivider::Uniform::SubdividerT::SubdividerT
SubdividerT(void)
Constructor to be used with interface 2.
Definition: SubdividerT.hh:106
OpenMesh::Subdivider::Uniform::SubdividerT::subdivide
virtual bool subdivide(MeshType &_m, size_t _n, const bool _update_points=true)=0
Subdivide mesh _m _n times.
OpenMesh
Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...
Definition: MeshItems.hh:64
OpenMesh::Subdivider::Uniform::SubdividerT::detach
void detach(void)
Detach an eventually attached mesh.
Definition: SubdividerT.hh:160
OpenMesh::Subdivider::Uniform::SubdividerT::name
virtual const char * name(void) const =0
Return name of subdivision algorithm.
OpenMesh::Subdivider::Uniform::SubdividerT::attach
bool attach(MeshType &_m)
Attach mesh _m to self.
Definition: SubdividerT.hh:137
OpenMesh::Subdivider::Uniform::SubdividerT::operator()
bool operator()(size_t _n, const bool _update_points=true)
Subdivide the attached _n times.
Definition: SubdividerT.hh:153
OpenMesh::Subdivider::Uniform::SubdividerT::prepare
virtual bool prepare(MeshType &_m)=0
Prepare mesh, e.g. add properties.
OpenMesh::Subdivider::Uniform::SubdividerT::SubdividerT
SubdividerT(MeshType &_m)
Constructor to be used with interface 1 (calls attach())
Definition: SubdividerT.hh:110
OpenMesh::Subdivider::Uniform::SubdividerT::cleanup
virtual bool cleanup(MeshType &_m)=0
Cleanup mesh after usage, e.g. remove added properties.
OpenMesh::Utils::Noncopyable
This class demonstrates the non copyable idiom.
Definition: Noncopyable.hh:76