
========================
Duke Nukem 3D Voxel Pack
========================

Version:      1.21
Release Date: March 24, 2018
Authors:      ReaperMan & Duke4.net Community


============================================================================================
ABOUT
============================================================================================

This pack provides voxel replacements for sprites in Duke Nukem 3D.
It is meant to be used with the EDuke32 port.


============================================================================================
HOW TO USE
============================================================================================

Drop this file (duke3d_voxels.zip) into your EDuke32 "autoload" directory.


============================================================================================
NOTES
============================================================================================

1) It does not make sense to use this pack in combination with Duke3D HRP since you
   should either use voxels or models, but not both at the same time. It is technically
   possible of course - but regarding style, the packs do not fit together. 

2) All of the voxel pack must be contained in a zip file, if it is not inside of a 
   zipfile, EDuke32 will not run the voxel pack.

3) As of now, Polymer does not support voxels.


============================================================================================
LINKS
============================================================================================

> Duke Nukem 3D voxel pack thread:
  http://forums.duke4.net/topic/3322-duke-3d-voxel-pack

> Duke Nukem 3D Highres Pack:
  http://hrp.duke4.net

> EDuke32 port for Duke Nukem 3D:
  http://eduke32.com


============================================================================================
CREDITS
============================================================================================

Main Development:

> Voxel creation (except for instances listed below) & autoload file 
  ReaperMan

> All voxels based on work by 
  3D Realms


Contributions by:

> DotK3D 
     - Bar stool (1006)
     - Clock (1060/1067)
     - Cocktail Glass (954)
     - Cups (4373)
     - Hanglight (979)
     - Neon5 sign (1009-1011)
     - "Please Wait" sign (716)
     - Plug (1069)
     - Pole (977)
     - Powerswitch1 off/on (860/861)
     - Powerswitch2 off/on (864/865)
     - Soap (561)
     - Shower part (572/991)
     - Sushi plate eye (779)
     - Traffic Cone (978)
     - Tree Trunk (909)
     - Wooden Horse (904)

> mxrtxn
     - Burger Box (4569)
     - Foodobject11-13 (4540-4542)
     - Foodobject17-19 (4546-4548)
     - Running water tap (670)
     - Security Camera (621)

> Striker
     - Table (1037)


Special thanks to:

> Hendricks266
> NightFright (maphacks adjustments)
> Phredreeke (World Tour maphacks)
> Scott_AW
> Wolfe 
> The whole Duke4.net community 

and:

> 3D Realms
  For that portable medkit :)


============================================================================================
CHANGELOG
============================================================================================

Version 1.21 (Mar 24, 2018)
---------------------------
> Added:
     + Maphacks: World Tour maphacks (by Phredreeke)
     + Props: 4540 (burger/foodobject11), 4541 (burger/foodobject12), 
              4542 (burger/foodobject13)


Version 1.2 (Mar 8, 2018)
-------------------------
> Added:
     + Props: 561 (soap), 572/991 (shower part), 716 ("Please wait" sign),
              909 (tree trunk), 979 (hanglight), 1009-1011 (neon5 sign), 
              1037 (table), 4373 (cups), 4546 (empty fries box/foodobject17), 
              4547 (full fries box/foodobject18), 4548 (coke/foodobject19), 
              4549 (burger box)
     + Switches: 864/865 (powerswitch2 off/on)

> Updated:
     + Maphacks from latest Duke3D HRP SVN (r699)
     + Props: 1069 (plug)

> Code: 
     + eduke.con: Fixed warning for action HOLODUKE_FRAMES
     + animation.con: Contains animation code for HoloDuke and Freezer ammo
     + rotation.con: Voxel rotation code by Hendricks266 (can be deactivated in eduke.con)

> Other:
     + Voxel folder structure changed (removed "sprites" subdir and sprites.def)


Version 1.1 (Dec 24, 2014) 
--------------------------
> Added:
     + Pickups: Freezer, Freezer ammo, Holoduke, Expander ammo, Boots
     + Props: Bar stool, clock, traffic cone, roadblock, sushi plate eye, 
              pole, cocktail glass, security camera, faucet2, several 
               liquor/beer bottles
     + Switches: 7 switches (16 voxels total)
     + Maphacks for "Duke It Out In D.C."

> Updated:
     + Maphacks for original Duke3D episodes (from latest Duke3D HRP SVN)
     + duke3d_voxel.def: Updated tint defs (from latest Duke3D HRP SVN)

> WIP (not included with this release yet): 
     + Pickups: Shrinker, scuba gear, jetpack
     + Props: More bottles and switches 


Version 1.0 (Feb 12, 2012)
--------------------------
> Includes voxel replacements for
     + Pickups: 21 (pistol), 22 (chaingun), 23 (RPG), 26 (pipebomb), 27 (tripbomb), 
                28 (shotgun), 29 (Devastator), 40 (pistol ammo), 41 (chaingun ammo),
                42 (Devastator ammo), 44 (RPG ammo), 46 (Shrinker crystal), 
                47 (pipebomb box), 49 (shotgun ammo), 51 (health +10), 52 (health +30),
                53 (medkit), 54 (armor), 55 (steroids), 59 (nightvision goggles), 
                60 (keycard)
     + Props: 547 (faucet), 595 (grate1), 596 (bgrate2), 901 (stripeball), 902 (queball),
              1051 (dryer), 1052 (towel dispenser), 1053 (toilet paper), 1069 (plug)
     + Switches: 130/131 (access switch red/green), 132/133 (slotdoor red/green),
                 134/135 (lightswitch red/green), 162/163 (dipswitch red/green),
                 164/165 (dipswitch2 red/green), 170/171 (access switch #2 red/green),
                 712/713 (lightswitch down/up)
         