/**************************************************************************/
/*  lightmap_gi_gizmo_plugin.h                                            */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef LIGHTMAP_GI_GIZMO_PLUGIN_H
#define LIGHTMAP_GI_GIZMO_PLUGIN_H

#include "editor/plugins/node_3d_editor_gizmos.h"

class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
	GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);

public:
	bool has_gizmo(Node3D *p_spatial) override;
	String get_gizmo_name() const override;
	int get_priority() const override;
	void redraw(EditorNode3DGizmo *p_gizmo) override;

	LightmapGIGizmoPlugin();
};

#endif // LIGHTMAP_GI_GIZMO_PLUGIN_H
