BitmapSet = AQUAMIGA

/* =================================================================== */

/* Global bitmap set information */

/* (Note well: all boolean attributes default to No) */

NoInactiveSelected = No   /* Window border gadgets have only 3 states? */
OverrideTextures   = No  /* Textures in bitmap set override gui.prefs? */
ForceBorderless    = No  /* Fully borderless system gadgets? */

SBarGadgetAutoSize  = Yes  /* Bitmap determines gadget size? */
WBarGadgetAutoSize  = Yes
ArrowGadgetAutoSize = Yes
SizeGadgetAutoSize  = No

SBarGadgetFullExtent  = Yes  /* Render all pixels in the gadget box? */
WBarGadgetFullExtent  = Yes
ArrowGadgetFullExtent = Yes
SizeGadgetFullExtent  = No

/* =================================================================== */

/* Height of screen titlebar (default is screen font
 * height + increment as set in gui.prefs). Only set
 * this if you need to enforce a specific height!
 */
SBarHeight = 25

/* =================================================================== */

/* General information about the composite bitmap(s)
 * for window titlebars. Each titlebar height for
 * which there is a bitmap in the "Titlebar" directory
 * has an individual settings section, introduced by
 * a "BarHeight = <height>" assignment. All settings
 * following that assignment until the next one are
 * associated to the specified titlebar height.
 *
 * Note: you can also use the BarHeight attribute to
 * enforce a specific window titlebar height, even if
 * there is no bitmap associated (use only if needed!).
 */

/* ========== Settings for window titlebar height 26 (actually 25 + highlight) ========== */

BarHeight    = 25        /* Height of titlebar */

BarLayout    = Vertical  /* Horizontal (default) or Vertical */
BarEdges     = No        /* Draw bright/dark/flat edges around titlebar? */
BarRounded   = No       /* Titlebar corners should be rounded? */
BarMasking   = Yes        /* Picture mask defines titlebar shape? */
BarNarrow = No 

/* Offsets and sizes of the window titlebar elements.
 * For each element, you can specify either a couple
 * of values (offset, size) or just the size. If you
 * leave out the offset value, it will be set to the
 * pixel immediately following the previous element.
 * If the offset value has a leading "+" or "-", it
 * is interpreted as a delta amount (relative to the
 * pixel immediately following the previous element).
 * A size of zero means "this element doesn't exist".
 * An optional "L" or "R" following the numbers tells
 * whether to justify the element to the left or to
 * the right (the default is to justify all left-side
 * elements to the left, and all right-side elements
 * to the right).
 * An optional third number following the above can
 * be specified to indicate the minimum size to be
 * reserved for the element (default is normal size).
 */
BarPre         =   0  7  /*   Left end of titlebar if no gadgets follow */
BarPreGadget   =   0  7  /* Left end of titlebar if some gadgets follow */
BarLGadgetFill =   15 10 /*  Tileable background for left-side gadgets */
BarJoinGB      =   0  /* Join between gadgets and left part of dragbar */
BarLFill       =    0  /*  Tileable background for left part of dragbar */
BarJoinBT      =    11 15  /* Join between left part of dragbar and title */
BarTitleFill   =   15 25 /* Tileable background for title */
BarJoinTB      =   0  /*  Join between title and right part of dragbar */
BarRFill       =  15 25  /* Tileable background for right part of dragbar */
BarJoinBG      =  75 20  /* Join between right part of dragbar and gadgets */
BarRGadgetFill =  75 20 /* Tileable background for right-side gadgets */
BarPostGadget  =  113  7  /* Right end of titlebar if some gadgets precede */
BarPost        =  110  10  /* Right end of titlebar if no gadgets precede */

/* If the "Titlebar" bitmap has additional graphics
 * below its first BarHeight pixels, the leftmost
 * and rightmost parts of such imagery can be drawn
 * at the top of the left and right window borders,
 * just below the actual titlebar. This allows the
 * titlebar's artwork to appear seamlessly joined
 * to the side borders of the window.
 * Here you can specify the size of the two "join"
 * elements. (Note: the right join will be aligned
 * to the RIGHT side of the right window border.)
 * A width of zero means "don't draw this join".
 */
BarSideJoinLeft   = 0  /* Width of join below left side of titlebar */
BarSideJoinRight  = 0  /* Width of join below right side of titlebar */
BarSideJoinHeight = 0  /* Height of joins below titlebar sides */

/* =================================================================== */

/* Settings for composite bitmaps used to represent frames,
 * ignored if the relevant bitmap is not present in the set
 * (except for alignment, if there's a corresponding "plain"
 * texture it can be applied to).
 *
 * Each frame is composed of 3x3 elements: four corners,
 * four sides and an inner area. Each element will be drawn
 * or tiled as needed to represent frames of any size.
 *
 * The "Outer" and "Inner" attributes describe the position
 * and size (in the bitmap) of the whole frame and its inner
 * area, respectively. The "Align" attribute indicates how
 * to align the inner texture on the horizontal and vertical
 * axes: you can specify Left, Right, Center or Free for
 * horizontal alignment, and Top, Bottom, Center or Free for
 * vertical alignment. Free is the default and means "align
 * to window left/top edges" (normal layer alignment).
 *
 * The "Impose" attribute, if set to "Yes", tells Intuition
 * to apply the frame over the plain texture defined for the
 * GUI element the frame belongs to, rather than completely
 * replace said texture; only the frame's outer parts will be
 * drawn in this case, with the plain texture filling the GUI
 * element's inner area. You can use a mask to define exactly
 * the shape of the plain texture over which the outer frame
 * will be drawn.
 */

/* ButtonFrame - frame for button gadgets, with four possible
 * states (normal, selected, disabled, selected disabled).
 */
ButtonFrameNormalAlign    = Free Center
ButtonFrameNormalOuter    =  0  0 16 16
ButtonFrameNormalInner    =  4  4  8  8
ButtonFrameNormalImpose   = Yes

ButtonFrameSelectedAlign  = Free Center
ButtonFrameSelectedOuter  = 16  0 16 16
ButtonFrameSelectedInner  = 20  4  8  8
ButtonFrameSelectedImpose = Yes

ButtonFrameDisabledAlign  = Free Center
ButtonFrameDisabledOuter  = 32  0 16 16
ButtonFrameDisabledInner  = 36  4  8  8
ButtonFrameDisabledImpose = Yes

ButtonFrameSelDisAlign    = Free Center
ButtonFrameSelDisOuter    = 48  0 16 16
ButtonFrameSelDisInner    = 52  4  8  8
ButtonFrameSelDisImpose   = Yes

