/*
 * Copyright (C) 2011 by the Widelands Development Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *
 */

#ifndef WUI_ITEMWARESDISPLAY_H
#define WUI_ITEMWARESDISPLAY_H

#include "ui_basic/panel.h"

namespace Widelands {
struct Player;
}

/**
 * Display a mixed list of wares and workers using their in-game graphics,
 * as seen in the @ref ShipWindow.
 */
struct ItemWaresDisplay : UI::Panel {
	ItemWaresDisplay(UI::Panel * parent, const Widelands::Player & player);

	const Widelands::Player & player() const {return m_player;}

	uint32_t capacity() const {return m_capacity;}
	void set_capacity(uint32_t cap);

	uint32_t itemsperrow() const {return m_itemsperrow;}
	void set_itemsperrow(uint32_t nr);

	void clear();
	void add(bool worker, Widelands::Ware_Index index);

	virtual void draw(RenderTarget &);

private:
	struct Item {
		bool worker;
		Widelands::Ware_Index index;
	};

	void recalc_desired_size();

	const Widelands::Player & m_player;
	uint32_t m_capacity;
	uint32_t m_itemsperrow;
	std::vector<Item> m_items;
};

#endif // WUI_ITEMWARESDISPLAY_H
