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                           RUNNING THE PROGRAM
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Before you can run the program,you must prepare 2 floppy disks (that will
become a game disk and a scenarios disk).Extract the files from the
"SpaceBB.LHA" archive and copy them to an empty formatted disk.Rename
this disk "SpaceBB".Extract the files from the "Scenario.LHA" archive and
copy them to another empty formatted disk.Then rename this disk
"Scenarios".

IMPORTANT NOTE! - The game disk MUST be named "SpaceBB" in order for the
program to work properly.
 
IMPORTANT NOTE! - Do not try to run the program by using an icon (some
Workbenches allow the user to use an "artificial" icon even if the
program doesn't normally have one).Instead,use one of the methods
described below.

The game can be run from a floppy disk or from a hard drive.In both
cases you will need to activate and use SHELL or CLI to run the program
(refer to note below if you don't know how to do this).Don't confuse the
ASSIGN statement of the floppy disk procedure with the ASSIGN statement
of the hard drive procedure (these statements are different and are used
for different reasons).

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HOW TO OPEN SHELL OR CLI:

Your Workbench will contain SHELL or CLI or both (SHELL is an upgraded
CLI). Double click on the Workbench icon to open up the Workbench window.
Double click on the "System" drawer to open up the "System" window
(usually SHELL or CLI will be found in the "System" drawer). Double click
on the "SHELL" icon to activate the SHELL or double click on the "CLI"
icon to activate the CLI. A window is opened up which contains a prompt
where you can enter commands. After typing each command, press the Return
key. (Refer to your AmigaDOS manual if you need more information on using
SHELL or CLI.)

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TO RUN FROM A FLOPPY DISK:

1. Open up SHELL or CLI (refer to HOW TO OPEN SHELL OR CLI).

2. Check to see if the size of the stack memory is large enough to run
   the program.To view the current stack size type the following:

   STACK

   AmigaDOS will respond by listing the current stack size in bytes.If
   the current stack size is greater than 6000,then skip ahead to step 3.
   If the current stack size is smaller than 6000,then change the stack
   size by typing the following:

   STACK 6000

3. Assign the logical device SYS: to the "SpaceBB" game disk by typing:

   ASSIGN SYS: SpaceBB:
 
4. Change the current directory to the "SpaceBB" game disk by typing:

   CD SpaceBB:

5. Run the program by typing:

   spacebb.run

   Note - After you quit from the game you will need to assign the
   logical device SYS: back to your Workbench disk.For example,if your
   Workbench disk is called "Workbench1.3" then you would type the
   following:

   ASSIGN SYS: Workbench1.3:

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TO RUN FROM A HARD DRIVE:

1. Open up SHELL or CLI (refer to HOW TO OPEN SHELL OR CLI).

2. Create a new directory on your hard drive (in this example the new
   directory will be called "MyDir") by typing the following:

   MAKEDIR dh0:MyDir

3. Copy the files from the "SpaceBB" game disk to your new directory by
   inserting the "SpaceBB" game disk into one of your floppy drives and
   then typing the following:

   COPY SpaceBB:#? dh0:MyDir

4. Check to see if the size of the stack memory is large enough to run
   the program.To view the current stack size type the following:

   STACK

   AmigaDOS will respond by listing the current stack size in bytes.If
   the current stack size is greater than 6000,then skip ahead to step 5.
   If the current stack size is smaller than 6000,then change the stack
   size by typing the following:

   STACK 6000

5. Assign the logical device name "SpaceBB:" to your new directory by
   typing:

   ASSIGN SpaceBB: dh0:MyDir

   Note - Make sure that the "SpaceBB" game disk is not in any of your
   floppy drives before you make the assignment.

6. Change the current directory to your new directory by typing:

   CD dh0:MyDir

7. Run the program by typing:

   spacebb.run


NOTE - You may have the option to run the program from the RAM DISK if
your system has sufficient memory.The steps needed to run the program
from the RAM DISK are identical to the steps needed to run the program
from a hard drive except you must type "RAM:MyDir" instead of "dh0:MyDir"
(alternatively, you can skip step 2 and simply type "RAM:" instead of
"dh0:MyDir").

NOTE - After loading a saved game or scenario you will see the message
"Insert your SpaceBB disk in any drive...then hit any key".This message
is for users who are running the program from the game disk.Users running
the program from a hard drive or the RAM DISK should ignore this message
and simply press any key.

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                         ADDITIONAL INFORMATION
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ABOUT THE INSTRUCTIONS
The instructions for this program is located on the SCENARIOS disk.
Because the size of the instructions is large and because you will
probably want to consult them as you play the game,it is highly
recommended that you print them out.There are 41 pages in all - a title
page,2 index pages and 38 pages of instructions.There are 2 diagrams
associated with the instructions that are also located on the SCENARIOS
disk.These diagrams are black and white high resolution ILBM pictures.


ABOUT THE SHAREWARE VERSION
The shareware version was created to allow players to play the first 7
prepared scenarios designed for SPACE BATTLESHIP.Although you can create
your own scenarios,you will not be able to complete such games since a 6
turn limit is imposed on all custom made scenarios (this was done to
allow players to check game features but not allow entire games to be
played other than the prepared scenarios).Some of the prepared scenarios
have turn limits as well,but these are the normal limits designed for
those particular scenarios.The HITS/PROBABILITY option is not available
in the shareware version (this option allows the players to adjust any
hit,probability,factor or modifier in the game).You can't load in your
own custom drawn counters or make game saves in the shareware version.

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